As some of you already may know, we want to change how cleaners work, so you can choose which hours they should be cleaning, instead of having fixed working hours (0 to 4 AM).
What do you think if:
Cleaners are assigned to a specific business (like any other employee type)
Cleaners have reduced wage (as they clean slower than the player)
Cleaners require cleaning stations instead of mops, so mops would be for early game and for the player only
Cleaners clean once an hour, and the amount cleaned depends on their skill level
Cleaners are assigned to the cleaning station the same way other employees are assigned to their working stations (through the schedule, choosing the work shifts hours)
Cleaners are assigned to a specific business (like any other employee type)
The best way would be if they are not assigned to one business, but the system checks their schedule and it shouldnât interfere with another business in particular hour and day.
Cleaners have reduced wage (as they clean slower than the player)
I donât think this is needed. I can see it now, I`m gonna setup 3-4 shifts for 1 hour during the open hours, so the room is clean during the day. In to total they will work the same 3-4hours per business.
Cleaners require cleaning stations instead of mops, so mops would be for early game and for the player only
Totally agree. And this station could hold several mops which the player previously added there (lets say the limit will be 2), and the player could take one if wanted.
Cleaners clean once an hour, depending on their skill level
I think their skill level should apply only on how much % is cleaned for 1 hour.
Much much better. The unilateral allocation of staff in my view is one of the best solutions to dispose of the work optimally. Although, in doing so, I would also start thinking about fixing (not fixing, the translator takes it like this ⌠Iâm really talking about modifying) the hiring mechanism (currently you can only hire one type of operator at a time ⌠and in the long run it could be boring).
As far as salaries are concerned, I am not talking about salaries at the moment, as long as the revenue is not balanced, I will not touch this issue.
Cleaning stations?
Brilliant. Yes. Absolutely.
Thatâs all Iâll say as I think itâs a perfect idea.
Have them cleaned once every hour according to skill?
Hmm, yesâŚ
But wouldnât it be possible to decide âexactlyâ when the operators should clean? Not because the idea is wrong, but because of my sense of âorder and controlâ!
Totally agree with this point, absolutely.
Although it is necessary, in my opinion, to divide up each cleaner for each shop in the shift card. I often find myself not remembering which operator works in which shop, and in case I have to redo the shifts, it becomes really difficult to manage all those cleaners on screen.
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Thank you for asking our opinion!
I wish you good work and a good day
Cleaners are assigned to a specific business (like any other employee type)
I think I would prefer cleaners to be an HQ task instead. You have one cleaning manager who sends any available cleaner who is on shift to clean any building that is dirty. The longer a store is open, and the more customers it gets, the dirtier it would get. This would allow your Cleaning HQ Manager to dynamic move Cleaners around as needed so everything stays cleanâŚunless you havenât hired enough cleaners for that shift.
Cleaners have reduced wage (as they clean slower than the player)
SureâŚmoney is so unbalanced right now, itâs hard to tell.
Cleaners require cleaning stations instead of mops, so mops would be for early game and for the player only
I like thisâŚthe Mop makes sense for the Player early game. Combining this with my HQ option aboveâŚeach business that has a Cleaning Station will be included in the HQ cleanerâs rotation.
Cleaners clean once an hour, depending on their skill level
I like this concept. If you donât have some HQ manager, then yesâŚthey just clean as much as they can during each hour they are assigned to a store.
Cleaners are assigned to the cleaning station the same way other employees are assigned to their working stations (through the schedule, choosing the work shifts hours)
Yes. If you donât have an HQ manager, then each businessesâ Cleaning Station would be handled manually in the Schedule section.
Iâm a bit undecided on whether I would like the cleaners to be assigned to a business (like customer service) or to the HQ (that was my original idea, so they can handle multiple businesses depending on how much needs to be cleaned).
The problem I see with HQ is that it might get very messy once you got 20-30 or even more businesses and a loooooooong list of cleaners. At least unless you have to assign their working schedule and a list of businesses they should take care of. If they just âmagicallyâ do the cleaning during the day, it would be way easier but feel less realistic.
For number 4, I have to add that the amount cleaned should also depend on the building size. A tiny little gift shop is quicker to clean than my giant casino (beta 4). Of course a larger building should also get dirty slower (talking about percentage; in absolute âdirty spotsâ it should be the same).
The problem I see with HQ is âŚIf they just âmagicallyâ do the cleaning during the day, it would be way easier but feel less realistic.
I see it more like the delivery driver. The driver is assigned to a truck/van. Each van/truck can handle a certain number of businesses to deliver to, depending on the type of truck, then the logistics manager handles the specifics.
Similarly, a cleaning âcrewâ can handle a certain amount of âdirtinessâ in an hour/day. A larger âcleaning crewâ can handle more dirtiness per hour, etc. The Cleaning Manager can send crews to each specific businesses once they reach a certain threshold of dirtiness, - this threshold for each business would be set by the player.
If you have more dirtiness than your crews can handle, they are not able to keep up. You can hire more crews or larger crews, otherwise the dirtiness will accumulate over time.
Whilst reading your comment, a crazy idea popped in my head. Why not making a cleaning business. It can work as lawyers right now. But, you can make a contract with them, or, just tell them to clean your businesses and set the cleaning hours. In this way we will have a business for them to assigned and have our shops cleaned.
update: maybe eventually, character customization will come. We will have different suites that get dirty and need to be cleaned or washed. We can have washing machines there in that business.
update2: and to make it more realistic. Vans and drivers can also be assigned there.
Hey! Yeah, that information (the skill value) will be displayed both when hiring and in the MyEmployees App.
The cleaning % will probably work as any other skill, so it should be upgradeable (trained). We still have to do some internal discussion about this, though, but good point! We didnât think about that.
Regarding exhaustion/sales: employees will have to be assigned to the cleaning station the same way it would be assigned to the cash registers. So ideally, youâd make sure the employees keep a good amount of working hours and that cash registers are always working.
Regarding exhaustion/sales: employees will have to be assigned to the cleaning station the same way it would be assigned to the cash registers. So ideally, youâd make sure the employees keep a good amount of working hours and that cash registers are always working.
In other words, one employee cannot be assigned at the same hour for both cash register and cleaning station, correct?
I really like that concept - especially for the differences between early/mid/late game.
In general, I like the idea of being able to schedule cleaning to the customer service people. I like how youâve already shown in the example how you can schedule cleaning during opening hours or when the store is closed.
Quick clarification about this part:
Cleaners will have to be assigned to one business. But! It can be a HQ
So you can manually hire cleaners still for each business and then assign their hours using the new scheduler?
Then additionally/late game, you can assign them to the HQ building instead, where HR will handle their scheduling?
@David I like that you are taking away the gap between cash register and cleaning station.
This is one of the things that have bothered me.
When you have 2 cash registers, 1 mop and a lot of staff you need to scroll a lot even with a 27" monitor.
so yes, make the staff page less spacious.
I like the idea of a cleaning (janitorial) service business. It would create another playable business and it would give you the option of contracting out the work for your stores and/or offices instead of having your own employees do it.
Cleaners Assignments: I like the idea/concept of scaling up of cleaning during different stages of the game.
Cleaning Wages: Cleaning wages should be similar to real world ~$40,000/year ($19.25/Hour) in New York (~$30,000/year (~$14.5/Hour) outside NY) if possible.
Cleaning Stations: I like the concept of a cleaning station. Janitors have small closets or stations in the real world.